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Poppy Playtime 3 (Chapter 3) Walkthrough — Game Guide

"Poppy Playtime Chapter 3" is an episodic horror game from Mob Entertainment. Play as a former employee of the toy company Playtime Co. who returns to an abandoned toy factory 10 years after the disappearance of its staff.
Poppy Playtime 3 (Chapter 3) Walkthrough — Game Guide
Author
Julia Kushnaryova
Date of publication
4 March 2024

Walkthrough Poppy Playtime 3

Tunnels


At the beginning of the third chapter of Poppy Playtime, climb the wreckage to reach the tunnel. Look up and find the anchor point. Use your arm to pull yourself up and climb onto the high platform. Then climb up and jump from one cylinder to another to reach the hole at the bottom.

Go through the hole, then through the red door. Skillfully jump on the cylinders to reach the end of the room. Then use your mechanical arm to move the platform, allowing you to get to the other side.


Climb up the pipe and exit using your arms. Outside, collect one battery behind the half-open door and a second battery in the closest closet. Place the batteries against the wall, then use your hand on the player to open the grate. Climb the ladder and charge your green thumb with electricity using the power source. Use your electrified hand on the switch above to open the door. Accept the call by picking up the handset on the wall.

Collect the nearest battery and place it against the wall to access the new tunnel. Head to the security room near the station entrance, and go through the hallway. Then go through the yellow door.

You'll encounter a puzzle. To solve it, start by leveling the pole by placing your hand on one of its branches. Adjust the radius so that it aligns with the switch.


After that, charge your hand at the nearest power source, then press your other hand on the hand symbol to activate the station's power.

Go through the station's transition bridges to get to the cable car. Pull out the handles on either side to raise and lower it.


Playcare

Head towards the center statue. Pick up the keys in the cage, then go back to the stairs you arrived on. There is a door on the left. Use the key and enter the gas production area. Then head to the room on the left and find a battery in the freight elevator. Use this battery to open the door to the room on the right, where you will find a new purple arm.


Go back to the battery you placed and use your new one. You will jump and land on a higher platform. Enter the room, examine your new abilities. Using your hand, pull the platform towards you. Climb on it and use the nearby pipes to get to the other side. Reach the platform to cross the grate.

In the next room, a new puzzle awaits you. To solve it, start by finding two jumping platforms. We'll call the first jumping platform, the one near you, and the second jumping platform, the one in front. Align the first pillar with the second pillar across from you. Jump the obstacle, then align the second pillar with the switch next to jumping platform two.


Back on jumping platform one, jump to reach the top of the cage nearby. Charge your first arm with the power source inside the cage.

Then insert your second hand into the hand symbol on the first pillar to activate the switch.

The second switch to the left of platform one is now available.

Turn the first pillar to the new switch and turn the second pillar to the first pillar.

Insert your hand into the hand symbol on the second pillar to activate the switch and open the gate.

Then go through the grate you just opened. Go back to the gas machine and press the button to transfer the gas.

Things don't go as planned, go back to the center statue to collect the new key in the maintenance cage. Then head towards the "Home sweet home" building.

Home sweet home

In the hallway there are claw marks, follow them. Next go to the sound of the phone ringing, you will get to an abandoned room. Inside, take the tape from the bed and insert it into the VCR located next to the TV. Avoiding Huggy, head into the hallway of the manor.

Examine the floor in the hall carefully and look for a crack. Go downstairs and look for the car. Pull the ring on the back to start it. Take the gas mask hanging in the crack. Use this mask to advance through the corridor filled with red gas. Use the purple glove to jump to the platform behind the debris.

Once you reach the top, remove the mask and enter the next room where you will see a barricade. Move one of the cubes onto the table and go through the barricade.

Explore the rooms, find the battery next to the two bases.

Insert the battery into the wall. As you move down the hallway, examine the ceiling to find a new crack. Use the mechanical arm to climb up to the top.

From the top, take the battery from the bear, and climb down through the nearest hole and install it in the wall.

Then flip the switch to energize this part of the manor.

Go back upstairs and start the machine by pulling the ring to get to the top of the hallway. Go to the other side to find an additional power source.

Soon you will see another bear cub with a battery on its back, but you can't get the battery yet. Examine the bunk beds. Go down to the lower floor. In this hallway, find a maintenance room with a power source.

Charge your arm and use it to flip the switch on the stairs, unlocking it.

Go back upstairs to get the battery from the bear on its back.

Insert the battery into the service room through the conduit. We only have one left. In the hallway, notice a locked room with a machine inside. This room appears to be closed by a mechanism with two switches. Use the maintenance power source to unlock the stairs again. You will need to act quickly. Use the staircase power source to quickly turn on the first switch. Unlock the staircase door before you leave, and turn on the second switch in the same way.

Once the room is unlocked, pull the rope on the machine to open the passage.

Follow the trail of blood to reach a room filled with gas. Use the mask to enter and go through the conduit. Once on the other side, take the battery. Use the reader above the sliding door to unlock access to the maintenance room.

Insert the battery into the base in the service room and flip the switch to energize the west wing of the manor.

Head into the hall to open the red door. Once in the room, turn the pole facing the cannon to the switch.

When you make the correct alignment, a click will be heard. Then point the gun at the hand symbol and pull the lever to activate the switch and raise the grate.

Go to the other side and orient the two new pillars.

Line up the two pillars to activate the switch by the wall. You need to activate both switches to exit the room, but a small problem will appear: a gate.

Go to the bridge and pull the lever of the first cannon again to lower the gate.

Light the pillar behind the grate and use the slanted walkway above the grate to block it.

Activate the first pillar again.

Head down the hallway and press the button to lower the elevator. Ride it up and leave the manor.

To be continued...