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ShowGamer.comWalkthrough 7th Sector

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Walkthrough 7th Sector

A detailed walkthrough of the exciting platformer 7th Sector from the creator of the 35MM shooter.


Walkthrough 7th Sector

At the beginning of the game, press the indicated keys, moving left and right. Hold E and hold until you move into the cable. Move to the left, hold E to jump over to another cable. Continue to the left and stop when there is a parallel wire at the bottom. Move to it and follow to the left.

Stop when you see a hanging cable at the top. Move to it, move the only way under the ceiling to the left to find the lamp. Hold E to destroy the lamp. Follow back and move down. You can use the wire on the exploded lamp to move further. Jump on the wires through which orange charges flow. They cannot be contacted. After reaching the end to the left, climb up to the top wire and move through the strange device with the blue line. Once outside, you will encounter an obstacle. In the background, below the TV, there is an urn with an orange lamp. Interact with her as usual to activate the device on the left.


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Walkthrough 7th Sector

Move to the left and interact with the HD device in front of the window. This is a save point. You will find yourself on a cable support. Jump over to the cable leading down. Go down there and you will see a 220 V electrical panel. Interact with it. There are several light bulbs that can be active or passive. You must activate these bulbs to add up to 220. Almost all bulbs except one increase this value (one decreases by 28). Activate all lamps except "-28", "31" and "4". You turn off the shield. Climb up and jump over to the wire going to the left.

Move inside the building. If you had not turned off the current, the wire would have been cut by the vise. Follow to the left and you will see several forks. You need to choose the path that leads further to the left. So you will find another shield. This time, you need to select one element at a time from three vertical rows, so that when you add the drawings, you get the same image as below the sparkling details. Answer below.

Come back. Activate the orange lamp. The magnet will attract the wire with the iron end. Now activate the green lamp to unhook the wire. Will he fall?? nearby, and you can move to it.


A little about the principle of the following puzzles: you see yellow and green light bulbs. These are buttons with a light indicator. If the light is green, then the magnets to which the button is connected are working. If the light is orange, then the magnets are not working.

Your task: go up to the top button and deactivate the magnets (it will turn orange). Go down to the bottom button and activate the magnets (the button will turn green). Go back upstairs and activate the top button. Due to the fact that one of the magnets from below works, only one metal ball will fly up. And you can get over to it, and from there - to the second ball, which is below.


Follow to the new room. Climb up and activate the mailbox to read the message. Climb down and follow the wires all the way until you activate the HD device. Go back and go to the electronic gramophone control device. Turn on the fourth track at full volume and listen to it. An unknown voice will dictate numbers, but this is not what you need. Wait. Eventually, at the end of the track, the lights will turn off.

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Go down the wire and look into the room with the corpse in the bathroom. The password will be displayed on the board. Please note that it is different every time. In our case, it was the numbers 1866. Go left and up and enter these numbers.


Walkthrough 7th Sector
Walkthrough 7th Sector

This will allow you to move up and get into a new room. Move to the left, go down when you can, and activate the four red buttons in order to form a solid line. Experiment, because the order will be different each time.

Walkthrough 7th Sector

Go back and move on top to the left. Stop when you can jump over to the nearby cable and climb up. Interact with the electrical panel and move the numbers 45, 63, 42 and 70 to the right side. In withumme is 220, so the puzzle will be solved.


Walkthrough 7th Sector

Follow the wire to the left, avoiding the spinning orange charges. If you walk along the cable under the ceiling, you will run into a contraption that will discard the charge. Go back and move to the cable on the floor leading to the left. Climb inside the orange contraption and hold E to toggle the charge. Follow to the left, where you will find devices with an overload sensor. You need to reboot this device.

Walkthrough 7th Sector
Walkthrough 7th Sector

To do this, move between two metal generators and hold E to speed up the rotation of the fans. Move between them until you reach the desired level. There will be an overload and you will be able to get up on the top cable. Devices won't stop you.

To be continued...