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ShowGamer.comWalkthrough Obduction

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Walkthrough Obduction

Start a new game. You will be able to choose the method of transportation. Free movement, by the way, is always better. If you select "Points", you will move in the same way as in the Myst games - frame by frame. This is for the classics lovers!



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Move to the river and to the left, past the fire. Climb up the hill until the game stops you. Wait for a glowing object to fly towards you.


After awakening, you will find yourself on an unknown planet.


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Go through the gorge, go a little forward and you will see an object in the form of a crystal. Nearby there is a sign and a button. Click on the button and listen to the message. To interact with objects, use the cursor and the left mouse buttonAnd.


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Move straight until you see a gray house.

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Approach him. You can find a note in the mailbox. And so you need to listen to another audio message near the house. This time, a certain Farley will tell about everything.

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The door to the inside of the house is locked. Turn around. You can go left and see some graves. The way further blocks the aura.

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Go to the right of the house if you stand with your back to it. You will see a flying creature flying out of a blocked mine. It sits on the roof of the house. What does it mean? A little further there will be several houses at once with boarded up doors and windows. Nearby you will find a message from the mayor of this place, whom you saw earlier (in the first audio message). Turn on the recording on the crystal in the same way as you did before.

Go to the right side, to the rock. There will be a passage between the houses. Look to the right and you will see another audio message. Run it and learn about the Tree (seen in the background, red leaves). What is happening here is still unclear.

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You can now go around the rock to the left or right, but you will see a locked gate to the Tree. Move deep into the location where blue and red beams are visible.

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Soon you will see a building on which the devices that form these rays are located. The building is locked, which is to be expected. To the right of it there is a small building through which you can get to the wooden walkways. Inside the building you will find a metal door.

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Press the green button on the device attached to the center of this door. After a few seconds, a metal shield will descend and a person trying to leave this place will speak to you.

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Will he ask for a refund?? nutrition.

Go along the wooden bridges on the left to the lift. Once on it, move the lever to the right to climb up.

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From here, you can get close to the device with the red beam. But you can't interact with him. So run up the bridge. Turn right and go to the partition that holds the water. Pull the lever to the side to raise the baffle. Look down to see where the water is now flowing.

Go back down the same way you got here. Move to the dam. Under the waterfall, by the way, you can activate an audio message from Mayor Josef. Approach the dam. Opposite it is a lever. If you pull it now, nothing will happen.

Examine the barrier itself. It has a thing that looks like a valve with two blades. So for these blades you can move the partitions up or down. There are three positions in total: both partitions are on the same level, the right is higher than the left or the left is higher than the right. Do you need to do?so that the right partition is lowered into the water, and the left one is raised up. After that, pull the same lever again. The partition should rotate 90 degrees, giving you access to another part of the location.

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Walk along the path. On the right you will see two fishing rods. Behind them there are steps going up and back. If you go along the top, then you will stop near the same partition. There are raised metal steps and it is still impossible to go further.

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Follow forward until you find yourself in a new place. To the right is a huge stone sphere, and below it there are rails and motorcycles.

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On one of the columns you can find a white button, but when you press it, nothing will happen.

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Go further. On the right side are rails and several wagons. The blue wagon is the generator you need to start. Approach it and inspect the panel. You see a green On/Off toggle switch, a switch on the pipe (red arrow) that takes two diagonal positions), and a fuel gauge. The fuel arrow points to E - EMPTY (Empty).

Note that a red metal pipe comes out of the generator at the bottom left. Follow her. A black hose will come out of the pipe - move along it and find yourself at a gas station.

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IMPORTANT! We set the green toggle switch to the OFF position (perhaps it does not play a role in this case), and set the arrow at the place where one pipe turns into two so that the left end is lowered down (that is, it will block, as it were, the path from the left pipe to the lower right).

Return to the gas station and turn the lever on the column. Go back to the generator (wagon) and you will see that the fuel gauge shows F - FUEL (Full). After that, switch the green toggle switch to the ON position, while do not touch the arrow on the adapter. If you switch it, the fuel will go away and the procedure will have to be done again.

Now pay attention to the metal door to the right of these toggle switches and arrows. Move it to the left to cover the fuel gauge but open another yellow toggle switch. It can be switched to the left position (PRIME) and to the right position (START).

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To get started, switch thumbsswitch to the PRIME position (left). And you need to not only switch it, but also hold it !!!! The flask on the left will gradually begin to fill with fuel. Wait for the game to automatically turn off the toggle switch. After that, switch it to the START position. Hold on again!!! Hold until the generator starts. A characteristic sound will be heard and the light will glow green, without blinking. Power restored!

Return to the man who introduces himself. This is the same S.V., whose initials you could see in the notes. He will say that now you need to turn off the dome.

Disabling the dome (Farley)

Now the elevator up to the red beam is not working. Get out of here and look to the right. There is a garage door and a red button here.

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Click on the button to open the gate. Climb up and look around. There are several notes on the table. In one of them, S.V. asks to change the access code to Farley by taking her house number and putting the numbers in reverse?Oh okay.

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If you follow the rails, you will run into a water tower with a hose and a switch. Here you can turn off or turn on the water supply to the Tree. On the second floor, where you just read the notes, there is a device. You can lift the lid and move some kind of lever to connect the hose.

Go to Farley's house and you will see that his number is 1436. Go back to the generator car. Remember, you turned on the power there. Behind it there is a small porch and a doorway. Go there, to the right and on the right hand you will find the entrance to the mine. Log in there. This is the door to Farley's house.

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Enter the access code (Farley's house number is reversed) - 6341. You must immediately click on these numbers. The green light will turn on. Open the door, because you have entered the correct code.

Inside you can see Farley's house. Move the latch on the door and open it. So, you have opened the door that was locked at the beginning of the game.

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Inside the house there is a lot of interesting information. Read it - notes, notebooks and diaries on the tables.

Go back to where the blue and red beams are. Climb up and look at the device that emits a blue beam. It rests on some kind of trolley. There are two buttons on one of the metal racks. Click on the bottom one to lower the cart down. Having done this, go down yourself.

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Go to the cart. You can now enter it by finding the door marked ENTER. Use the C key to keep the screen still and move the cursor in any direction. A green toggle switch is visible in the upper right corner of the screen. Use it to switch between controlling the cart (moving forward or backward) and setting the device that emits the blue beam - left, right, up or down. The blue button in the middle activates or deactivates the blue beam.

What are the blue and red rays for?

A blue beam device destroys red beam devices. The red beam you see forms an energy barrier. It must be destroyed! Get in the car with the blue beam device and drive forward, over the fence! There will be an arrow for the rails. Pass through the fork and switch the arrow so that you can go back, but turn not back from where you left, but away from the fence. Thus, the trolley should become the front part of the building from which you drove. Switch to the device, activate the blue beam and aim it at the device with the red beam. That's how you destroy it.

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From now on, you can pass through the barrier, but there is one peculiarity! The barrier teleports you to a certain part of the location where you have not been yet. Let's do this!

Get back into the trolley and go to the very beginning, where Farley's house is located. Where necessary, switch arrows. You need to understand that the arrow for the rails only works if you are driving along tracks that diverge to the left and right. So, you must drive through the location in front of Farley's house. There will also be a fork between two different paths (crosshairs). Drive uphill towards the energy barrier. On the right you should see a gate. Leave the cart and open this gate.

Go through and see a blocked tunnel. Pay attention to the stones blocking the path - they glow red. This is the hint! Behind them is a red beam device. Get back into the cart and shoot the blue beam so that it goes through the open gate and hits those rocks in the tunnel. The stones will disappear.

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Leave the trolley and go through the opened tunnel. Enter the energy field and you will be transported to the junkyard .

Dump

Walk forward and to the right. There will be rails arranged in a circle. Follow the rails until you find a red gate.

BE SURE TO OPEN THE RED GATE! This is one of your main goals.

After that, again walk along the rails located in a circle. Move counterclockwise from the red gate and on the right side after 10 meters you will see the rise to the bucket from the excavator. Get into this bucket and press the button on the left.

You will go down. Move along the fence and find the electrical panel. Open both doors. Behind them are two levers. One lever without a handle (right) and cannot be moved. The second lever (left) has a handle and you can move it up or leave it down. There are clues on the back of the door indicating that both levers must be raised. Raise the left lever (and the right one is already raised).

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Go to the garage. Inside you will find a device of one of the races. This device allows you to encrypt messages, but for now you don't need it. Go deeper into the garage and press the "up" button to open the gate and access the rest of the location where you've already been (gas station, orb, etc.).

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Go back to the cart. Ride the cart back towards the place where the red beam device was. Stop approximately opposite the Red Tree. Pay attention to the fact that there is a fork here, which can take you a little to the right, towards the tunnel with stones. Shoot a blue beam at these stones. They will disappear.

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It is important to understand that only stones with a red glow (under which the red beam device is hidden) disappear. Drive through this tunnel. You will move through the same location opposite Farley's house, but with one exception - along different paths. Follow these paths until you move through the energy barrier closer to the junkyard. Drive to the junkyard and make a circle on the rails to turn the trolley around. When you leave the dump, switch the arrow so that you go to the left. Ride the trolley tothe cliff itself, until it stops itself. Look down and to the right. There is a tunnel with stones. These stones, just like the previous ones, shine in red! Shoot these stones with a blue beam. They will disappear!

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This tunnel is located on the other side of the river along which you walked from Seles towards the sphere. How to get there? We'll find out later!

Portal

Now let's get acquainted with the device that teleports us to a completely different part of the location. Move to the generator, with the help of which the power was restored (cars). Go through the doorway behind the generator. This is where you might have gone when you tried to get into Farley's house. The entrance to Farley's house is on the right. You turn left and then right. Get to the energy field and go through it.

The field will take you up to the rock near the river. You will see the very partition (dam) that was pushed aside to get into this part of the location. As you can see, if the partition is closed??yvat the flow of water, then you will be able to run across the bridge to the other side. But that's later!

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Move to the right until you find an energy field. Move through it and go along the path along the cliff, which is on your right hand. Soon you will see a gray stone, and behind it will be the same device - a teleporter.

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If you lower the lever, you will open the device. Next, click on the blue button to move to a new location. To return back to the desert, do the same steps. Be careful, when teleporting there is a hidden download, so you have to wait a lot.

There is a column with a button next to the teleportation device. Press the button to lower the platform??down. So you can quickly get to the landfill. It's fine, don't say anything!

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Now you have to walk! Return in any convenient way to the dam (partition) and turn it so that it blocks the flow of water. Now follow Farley's house and go through the energy barrier (any) that leads to the junkyard. Go down from the junkyard down to the garage (gas station) and go out to the wagons with the generator. Go through the doorway past the generator car, go past the tunnel leading to Farley's house, to the left. Turn right and go through the barriers at the end.

This has already been described before. So you will find yourself on top of the cliff next to the partition (dam). Since the dam is blocked, you can cross the bridge to the other side. By the way, you can pull the lever to lower the iron steps down. These steps will take you back to the stone sphere.

Go past the stairs further. After a long gorge, you will see an orange tower.

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There is a button next to it, but nothing happens when you click it. On the left side is the input device. Depending on how you spin the telephone drum, a digital code will appear on the screen.

Portal 2

There is another portal that takes you to another world. Third in a row. Go back to the dam (partition) and go forward along the bridge. Enter the wooden building and move through the energy barrier.

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Pwalk over the rocks and turn right. Behind the stone is another device. The principle of operation is identical, only here you will need to lower the panel, under which the blue button is hidden, and only then press it.

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If you go further up the mountain, you will find a door inside a green building. You can open the cover on the right. You need to enter a three-digit code, but which one?

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Return to Farley's house. It has a projector inside. Turn it on by pressing the yellow button with the numbers "0" and "1". After turning on, align the circle from the projector and the drawn map. You will see a dot. It points to exactly the same door that you cannot open (three-digit code).

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Move the projector by holding the handles so that it illuminates the field on the right. Done? Locate the inserted card on the side of the projector. Pull her out.

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You will see black dots on the screen. Combine them. You should get the number "15" from the connected dots. Remember.

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Follow the gas station. There are villain devices inside it. It has those dots. Draw lines from the blue dots to get the number "15". If you drew the wrong line (connected two wrong points), then simply move the cursor between them (from black to ?? about black) to separate. You sort of cut them.

So, when everything is done correctly, click on the button at the top. A three-digit numerical value should appear on the screen on the right. This will be the code - 406!

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Remembering it, return to the same door with a three-digit code. Enter it on the panel on the right and get access inside. It's kind of like a city hall.

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Inside there are two more doors - open both the right and the left. The left door leads to the fencedth territory with the Tree, and the right one to the stone sphere.

Inside, study the detailed information about everything. Remember the non-functioning elevator at the orange tower? So this tower goes through this building. You can try to call the elevator, but it won't work here either. Apparently, you need to enter the correct six-digit code at the top, using the telephone drum.

Go back to Celes to learn a new task.

Connect Tree

So, you need to get under the Tree. Obviously, an elevator is needed inside the mayor's building. But it doesn't work!

You need to find out the six-digit code from the elevator.

Return to the city hall, where you could get by learning the three-digit code. So, inside on the table you will find a compass lying in a case.

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Flip the compass over and you'll find the name of the state on the back. Go to the gas station. Inside the gas station, license plates (automobile) hang on the right wall. They consist of four characters. But not all of these characters are numbers. You need to convert letters to numbers. But what is right?

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Farley's house has a notebook with notes about different languages. There seems to be a note at the gas station saying that the Villein language is ternary. It turns out that the letters need to be assigned the following numerical values:

  • A, B, C = 2
  • D, E, F = 3
  • G, H, I = 4
  • J, K, L = 5
  • M, N, O = 6
  • P, R, S = 7
  • T, U, V = 8
  • W, X, Y = 9
  • Z = 0

In my case, there was a note with the state of Missouri. Looking at the license plate in the garage, I saw the following code - 3BK247. Instead of BK, according to the scheme above, it turns out 25. As a result, the code is 325247.

For Rhode Island, the code is CLU-287, which is numerically 258287. If you can't make up to??d, write in the comments!

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Go with this code to the same orange tower (through the top, the dam). Enter the code on the telephone drum. If the code is entered correctly, you will hear a characteristic signal. Call the elevator and get down on it to the very bottom. Go into the room. On the table, read the note about the villein code. Some positions are even assigned numerical values. Go further and turn the wheel to open the path to the Tree.

Return to the second tier, to the city hall. Go through the door on the right and go to the Tree. IF YOU DID NOT DO IT BEFORE, return to the building next to Celes, go up the stairs to the second floor (you also found the blue beam device here) and follow the rails. Find a water tower and turn the valve to supply water.

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Climb down the Tree until you see its root. It will be necessary to turn the valve near it. Water will appear and in three directions there will be three multi-colored portals.

Mir Kaptar (Race Arai)

Move out of the city hall through the door leading up the mountain. Follow to the very end and go through the energy barrier in the place where there will be a narrow passage.

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Go forward until, in the end, you find the same device for teleportation.

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You can also get here through the junkyard if you lowered the ramp with the push of a button.

Lower the lever and press the blue button to move to the world of Kaptar.

Go forward, across the bridge. Go down the steps on the side and turn the wheel. The structure will move.

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Now climb back up the steps and turn the other valve so the bridge goes clockwise. Go forward and follow down along the mountain. As a result, you should end up in a spacious location with huge columns and steps.

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Turn around and find another staircase in the same direction you came from.

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Climb up the stairs to the very top. Eventually, you will see a huge car ahead. Go to it, go around and go into a cave with an even more formidable structure. On the left side is a certain electrical device connected to the battery (for reference).

Go around some kind of pedestal and go along the bridge deep into, from where you go down the stairs. Get down to the very bottom! There will be a valve and a lever just above it. First, move the lever to the left to lower the huge gear shaft.

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After that, turn the valve to start the mechanism. Climb up one tier and turn the other valve to connect the parts.

Climb to the very top. There is a pedestal in the center. Stand on it and click on the round hole. There is a lever here. You must lower it when the moving part touches the non-moving part. Perhaps it doesn't matter. One way or another, the sleeve must move.

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USE THE SAME LEVER to move the round hole down, left and up - to the other three sleeves. Connect them in the same way. As a result, you must connect four sleeves.

Return back to the ruins. Go towards the red beam and find a stone ball here. Inside the ball there is a device for teleportation. Use it. As a result, you will return to the first world called Hunrat.

Hunrat

Go to where you left the trolley with the blue beam. If you followed our walkthrough, then the cart should be in the junkyard.

ATTENTION! If the trolley was in a junkyard, then make a circle around the junkyard so that you leave from here BACK! This is very important, because in this case you will turn around near the Farley house and gothe ones facing inside the shaft where the teleporter you just used is located.

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It is VERY IMPORTANT to go ahead. When you do this without leaving the cart, lower the lever and press the blue button. Together with the trolley, you will return back to the world of Kaptar.

Kaptar. Destruction of the red beam

Aim at the red beam through the window on the left and destroy it with the blue beam. If you moved backwards here, you wouldn't be able to hit the red beam with the blue beam. Thus, in this world, the red beam is destroyed!

Return to the normal world, exit the mine and leave the trolley. Enter inside the house where the teleporter is located and move to Kaptar.

Moving through barriers in Kaptar

So, you have destroyed the red beam in the world of Kaptar. Follow to the huge machine that was launched before. Go to the right side of the platform with a round hole, with which the sleeves were connected.

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Get down, climb the pieces of wood and go into the elevator. Pull the lever and the elevator will lower you down. You will find yourself near the teleport, which you used for the first time to get here.

Go to the bridge. Call him and go to the middle. Switch the lever to get to the other side.

ATTENTION! Look backwards. See the shimmering energy field? You need to move the bridge even more to the right to get through it. And for this, ALWAYS pull the lever with the red handle on the other side of the bridge (not where the teleport is). This lever is a blocker that does not allow the bridge to be moved further clockwise.

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After lowering the lever, return to the middle of the bridge and again pull the lever here, to the right side. Follow the brown portal.

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Climb higher, stand on the platform and pull the lever to move back to the ruins.

What was it for? Exit the ruins. If you go to the right, then you will run into a stone ball with a teleporter. But you must go even further from the ruins and find another passage on the right (descent down).

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Follow the steps down andyou will find yourself under the chain on which the platform has just moved. There is a passage ahead. It is open for the reason that you moved on the platform here, and a huge anchor left the passage to the other end.

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Anyway, go ahead and up the stairs. You will enter another part of the ruins.

There is a littered passage in front and four passages on the sides (two each on the left and on the right), to which steps lead.

Temple in Kaptar

Go left. Climb up and move along the mountain. Soon you will see a huge skeleton of Polyarch, one of the representatives of the Arai species.

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Keep moving down. At the end of the path there will be a brown energy field.le - go through it.

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Climb up and through several flights look into the room, inside which you will find a teleport.

Marai World

Move with this teleporter to the world of Marai. You will be on a hill. Remember the teleport located in Hunrat near the dam? It is also surrounded by green grass. So the same teleport can lead you to the world of Marai, but you will not be on this ledge where you are standing now, but below. The path ahead is blocked by a white door. There is a remote control on the ledge where you are. Approach it, it will automatically open.

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Connect all the black dots together to make a square. Click on the button above. Door downstairs open??oetsya! You can teleport back to the world of Kaptar.

Mir Kaptar

Continue up the stairs until you reach a moving platform. Get on it and move. You will find yourself at the top of the previously activated machine. Go to the left side and lower the ladder. So you can easily get here from the bottom of the car in the future. Take the elevator down, find the teleporter and use it.

Mir Hunrat

You will return to the place where the stone ball was (near the junkyard, the mayor's house and the generator car). Get down and press the white button on one of the columns under the former stone (and now wooden) ball. You need to rotate it so that the steps leading to the teleporter inside the ball are directed to the building inside the mountain (city hall).

Mir Kaptar

After that, use the same teleport inside the ball again. Returning to the world of Kaptar, you should see the following picture: a staircase leading even higher is directed to a passage with a door. If so, then you did everything right. If not, then you will have to return to Hunrat and move the ball.

One way or another, you mustget to that door. Remove the bolt and open the door.

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On this path you will return to the temple (ruins). Again, go to the other side, climb up and go down past the huge skeleton. At the bottom, go through the brown portal (energy barrier).

Follow up the stairs. Go up past the teleport room. On the next flight there is a path leading even higher, as well as a descent down. Go downhill! At the end of the path there will be a small room with a teleporter. Use it.

Mir Hunrat

Look around the room, read the notes. Go through the other entrance to the cave. Open the door to find yourself in Farley's house. Open the door to exit through the back entrance. Go under the stone arch and to the right.

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Enter the portal (barrier) as you did before. Go to the bridge from the dam and turn into the wooden building on the left.

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There you need to enter another portal. Take a couple of steps and approach the teleporter on the right, in the grass. Move to the world of Marae.

Mir Marae

Go forward through the previously opened door (in the world of Caprat, you moved to the hill on the right, where there is a remote control). Follow straight until you find a new teleport. Use it.

Returning to Hunrat, you will see two teleports already. Activate the one in front. Follow back to the place in Marai where the teleport was. Now it is not here, but there is a stone bridge from Humrat. Move to the other side.

There are three ways at once - forward, left and right. Go to the left, where there is a certain alien ship. Go to its bow, you will see Josef on the screen. Listen to the message. Come to?flow and use the remote to aim the blue beam at the red laser ahead. After destroying it, you will be able to move.

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Go back to the fork and to the left. You will find yourself near the missing bridge. Return and follow the only remaining path. At the end, go through the teleport. Move along the path and go through another teleport. You will again fall into the alien ship, but a different one. Here you need to use the remotes to create two bridges.

First create a bridge leading to the dome with teleporters. To do this, line up the points as follows and click on the button above:

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After that, make two new lines and press the button again:

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Get a full bridge. There are two teleporters inside the dome. First activate the first teleporter.

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You will be in a landfill. Get down on the bucket down, go through the gas station to the stone sphere and go to the dam. Before reaching it, climb the stone steps to be on top. Go through the portal in the wooden building on the side.

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Go forward and use the teleport on the right to return to the world of Marae.

Go back to the dome with two teleporters. TepeThere is only one teleport here, and there are barrels in place of the other. Use teleport. You will again find yourself in a landfill, but this time along with a stone dome.

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In the same way, return to the portal to the world of Marae. Go back to the dome. There is now a second exit in the dome. Exit and take the elevator down.

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You can go up or down. Go on top and enter another dome. There are already three teleports. Use the one that is among the stones.

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you changeeat in the mine.

Mir Khunrat. Mine

There will be three teleports in the mine. Use the one mounted on the wooden barrel.

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You will return to Marai, to the same place. Now there is an exit to the bridge in the dome. There will also be a panel for creating a bridge. Just connect random lines and press the button on top. If the bridge is not completed, connect a couple of other lines and press the button on top again. Do this until you make a bridge.

Find that exit from the dome, where there is a stand with a blue crystal. This is a button. Click on it to rotate the contents of the dome 180 degrees.

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Now use the alien panel to build??bridge to another place. This bridge leads to a dome with a single teleporter. But don't rush!

Inside this dome, activate the spiked black portal, closer to the console and the newly built bridge. The portal will take you all to the same mine. Along with you, the alien panel will also move here. Use it to make a bridge inside the mine. Return back using the same teleport with spikes. Go to the dome with one teleporter and use it.

Once in the cave, go across the bridge to the three teleports. Return back to Marae using the spiked black teleporter on the concrete circle. You will see that inside the stone dome across the bridge where there is one teleporter, there are now stones from the cave.

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Again go to this teleporter and move to the cave. In general, with such manipulations, you need to make sure that a through passage appears in the dome, where there was one teleport, as in the screenshot. You only need to use the teleporter inside this dome and one of the teleporters inside the other.

HOW TO BUILD A LABYRINTH?

After that, you can go through the stone ball, where there will no longer be a teleporter. Get to the place where the elevator is located. The elevator can go down or go up. First, go upstairs and look at what you see below. So, this is a huge maze with four rotating blocks. Thus, if the blocks are rotated correctly, it will be possible to build a path through the maze.

You need to get straight to the opposite side, where the alien panel is visible. HERE IS THE SCREENSHOT OF THE ANSWER:

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Consider carefully all four rotating blocks. Two blocks have a passage in the form of a right angle. The other two blocks are oblique. You should end up with something like this:

How it's done? Take the elevator down to the very bottom and you will see a teleporter. Use it to move to the cave.

Exit the dome and climb up. Find a remote with two buttons here.

PS In the cave, you can go in two more directions. If you walk past the console further, the download will begin. Go to the end and remove the bolt from the door to open it. This door leads back to Hunrath, not far from where Cecil is. If you go the other way, you will open a door leading to the four teleporters in the mine that you have already interacted with. Looking ahead, we note that you still need this place.

Return to the dome, namely to the remote control with two white buttons. One button rotates the block clockwise and the other counterclockwise. The block rotates exactly 90 degrees.

Go back upstairs and take another look at the screenshot above, which shows the correct placement. Please note that you can easily rotate blocks with right angles. At the top there is a remote with which you can rotate the huge maze 90 degrees. Depending on which block is at the bottom (closer to you), you will rotate that block using the remote control in the cave. Set up blocks with right angles and position them so that one more block remains to be rotated.

But the catch is this: if you mentally rotate the block 90 degrees 1, 2, or 3 times, you will realize that it does not fit here. But on the other hand, another block with an oblique passage is suitable. Necessaryto swap them! And for this, make sure that there is one of the oblique blocks below (so that you rotate it in the cave). Go down the elevator and teleport into the mine. Buttons do not need to be pressed! Climb the stairs and go right to where the four teleporters are. Here, use any of the three portals on the left. From here, run back to the elevator and go upstairs. You will see that instead of a skew pass, there is now a block with a straight pass:

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Rotate the labyrinth so that there is another block with an oblique passage below you.

Climb down and port to the cave. Again, go to the place with portals and return to Marae. Go to the elevator and go upstairs. If you already have the desired block, then you just have to rotate it correctly using the remote control in the cave. If it is not there yet, then in this case, rotate the labyrinth so that there is a block with a direct passage at the bottom (appeared during the first exchange). Descend and port to the cave, then teleport back to Marai.

Runsnot to the elevator, adjust the last block and rotate the maze completely so that you can go from the elevator to the alien panel. This is a difficult text to understand, so we are attaching a video.

https://youtu.be/LJmk5SItrdo

Go through the maze and activate the remote by connecting the black lines into a square. You will see how the plate disappears into the background at the top. But a little further you can see another plate. Apparently, there is also a second remote control.

Go back to the elevator and go up. You need to make such a path through the maze so that you can go to the bridge on the right, which leads to the gray wall. The wall is a portal. So, you will need to replace the block with an oblique pass with a block with a straight pass. After that, the path should look like this:

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Done? Go there, go through the square?Take the portal and follow to the end to another portal. At the end of the path there will be an alien panel. Activate it in the same way as the previous one to remove the slab blocking the path.

Get back to the elevator. Go up. Now you need to get through the labyrinth to the left side. Luckily, no blocks need to be moved or replaced. The assembled labyrinth must be rotated once clockwise to connect the passage under the elevator and the exit to some building on the left.

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Go to this building. Do not rush to climb to the very top. On the middle tier, go to the end of the device and see the screen. Listen to Josef's video message, then click on the button here.

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Will some device go up??O. Climb up and climb into the capsule. Wait.

Arriving at a new place, get down and go left. Soon you will reach a place where a living alien lies under the rubble.

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There are four monitors along the edges. After a few seconds, the same message with the code “222” will appear on them.

What does it mean? Find a nearby table and open the diary. The diary lists all the subjects placed in the pods. Find number 222 - this is Josef, the man on the screen asking for help. Pay attention to the number of floors and position - 14 13. You need to find a capsule with this number. Where did I get it from?

Return to the building where you arrived. There is a remote at the bottom of it. Stand at the alien control panel - you are on the elevator. Depending on what combination you enter on the panel, the elevator will descend to a certain floor and select one or another capsule. If you find a capsule with the same Farley, you will see 212 on its lid. If you look into the diary?top, then in the Farley line, the number 2 indicates the floor, and the number 12 indicates the position.

Thus, you must take the elevator down to the 14th floor and select the capsule with the number 1413. To do this, enter the following combination on the alien panel:

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Look at the capsule - Josef is inside. After that, remove all the lines on the panel and click on the button. You go upstairs. Go back to the place where the alien lies. The door blocking the way should disappear before your eyes. Go through it, inspect the body of a man.

FALSE END - DEATH

Do you see a figure with several faces nearby? Remember the messages that hung on the doors of Hunrat. They warned that it is strictly forbidden to approach such things. You can approach, but first create a copy of the save (just in case). This thing will consume you, the credits will appear without any explanation.

To continue the game, you need to p?Go up the hill on the right and use the blue beam to destroy the person lying on the left and the same figure on the right. When you do this, move on. Use the alien panel to build the bridge. Cross the bridge and go down.

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By the way! Go back to the place where the person lies. There is a passage on the left. Go there and exit to the missing bridge. Create it using the panel. Now you can return to the very beginning of this world.

But you need to go back to the place where the deadly figure was destroyed. Cross the bridge and see the Tree with Red Leaves. Climb down and go inside it. Once at the root, turn the lever to fill the pool with water. Now you can move between the two worlds using this Tree - just go to the passage where Hunrath is visible.

It remains to connect the Tree in the other two worlds!

Return to Hunrath and talk to Cecil to find out what he thinks about this (neonecessarily).

Travel through the portal at the back of the wagon depot to another part of Hunrath. Immediately turn right and go through another portal. Go forward until you find a teleport. Use it to get to Kaptar.

To begin, return to the huge machine you previously ran. Climb the lowered ladder to the electronic device - a locker with several toggle switches, keys. Somewhere in the game, you should have found a note that indicates a numerical value of several characters (about 20). Each player will have a different value!

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It must be entered using the white keys. The keys are numbered. After that, you need to press ENTER. The ENTER key on this device is located through one from the "9" key. The device should fall down.

Don't know where to look for the note with the code? Read the paragraphs below!

Go now to the ruins. Go down to the left of the passage to the stone ball with the teleport. Go deep into the ruins - into the temple.

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You have already been here. If you opened the door on the right, then go through it. She will just lead you to a teleport with stairs. Once again, you need to travel back to Hunrat to turn the wooden ball on wheels.

From the original position, you need to rotate it twice (twice press the white button). See screenshot below.

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Use the teleporter to return to Kaptar. Now you can go down to Arai's lair.

The CODE NOTE for the device above is located right in Arai's lair.

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Climb down and turn into the first passage. There will be a corpse lying around. On the floor are scales connected to an incomprehensible mechanism. On the table on the right is the note you need! The code, I repeat, is individual for each player.

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Get down even lower. As a result, you will find yourself at the mechanism where the moving platform was. You've been here before. Note that the Tree grows here. You can't get to it because the gear is turning here. You need to disable one of the sleeves on a huge device.

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Climb up and teleport to Hunrath with the help of a teleporter. After that, go through the garage to the dump (above) and go up the ramp to the teleporter on the hill. You can also get here through a series of portals behind the depot. Use the teleporter to get to the beginning of Kaptar. Take the elevator straight up. Here, go to the car and turn off all the sleeves, except for the one on the bottom right. It is enough to aim at the desired sleeve and flip the switch.

Return to the elevator. He will ride, because the lower right sleeve is responsible just for his work. After going down, teleport to Hunrat. Go to the wooden ball and teleport on it to Kaptar. Get down to Arai's lair. At the very bottom, go to the already idle mechanism, go through the gear hole and go down to the root of the Tree. Turn the lever to pour water on it.

Three Trees activated!

In the world of Hunrat, go to the dam.

VERY IMPORTANT! Rotate the baffle so that the platform you are walking on is facing the mountain. Once you've done that, go to the top of the dam on the other side, teleport to the world of Marae.

Mir Marae

Move deep into this location, into a stone ball with three teleporters. Use any of them to move to the cave where you rotated the stone blocks. Go past the remote with buttons and get out. You will find yourself on the other side of the dam. It is now rotated so that you can use it.

Walk along the platform and move along the cliff.

PREVIOUSLY! If you've followed our walkthrough, you've been shooting a blue beam at the rocks while holding a minecart next to the junkyard. Did you? If not, then read the walkthrough above. Now you are going right to the tunnel where the stones were, and you had to destroy them.

Go inside and at the very end find the teleport. Use it to travel to the world of Mofang.

Mofang World

Move left and up. There will be a barely noticeable descent down. Follow the path. At the fork, take the left path and find the Tree. Climb down, turn the lever to activate the Tree. All four Trees in different worlds are activated!

Return back to the world of Hunrat.

Mir Hunrat

Go to the building next to Cecil's capsule. Climb up to the second floor, where you found the cart with the blue beam. Find the door on the side, raise the bolt and go out onto the path where you went up in the elevator. The elevator, if you remember, does not work. Run to the very top. This time, go not to the right to the lever that raises the dam partition, but forward. There will be a portal at the end of the path. Pass through it and find yourself on a platform with a unit located on the water. You must have seen him.

Go around it and lower the lid. Raise the lever to power the sticks of dynamite. Return to the mayor's building, enter the elevator inside the orange tower and ride to the very top. Exit to the balcony and press the detonator lever. You will see how the tower, located on the water, explodes. Watch the extended cut-scene.