As soon as you finish exploring the swamps, in the northwest of the Extinct Village, we cross the bridge (task "Showdown with the goblins"). You can freely enter the camp if the goblin Sazza vouches for you (quest Captured goblin) If your character is a drow, you can simply convince the goblins that you are here on business.
Sentinel Olak will threaten you before asking why you are here. This is an opportunity to use the parasite / can we use [wisdom, intimidation, nature, deceit] to kill?Eat the goblin. If we get dirty on the advice of a goblin, then we can go to the camp without a fight, or you can either start a fight with the goblins. If you chose the peaceful method, you can ask Olak about Halsin. He will tell you that he is most likely in the hole.
Before continuing on to the Goblin Camp, if you have extra money or items, this is a good trade opportunity. You can buy some food from Olak.
On the southern road, you can jump over the abyss, further in the scales there is a path with mines and cobwebs. A log has been laid over the abyss, you need to go through it alone, otherwise we will fall into the swamps.
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In the north we cross the stone bridge. In the castle, the main cluster of goblins, they have a bard, a bear cub, in captivity. After the performance, the bard will be sent back to the cage.
The goblin will offer us to play kurogonstvo for money, we place a bet. On a round square with obstacles, you need to drive the bear into the gate. If you have the skill of talking with animals, we can negotiate with the chicken [persuasion]. It is necessary to block the side passages with barrels. After our victory, the goblin will refuse to pay, use [intimidation, persuasion]. Medvesych can be taken with you ifkill the goblins around or use [intimidate, persuade, wisdom, buy]. Medvesych will go to our camp.
We speak with the goblin by the fire, he will tell you that we can brand ourselves with the brand of the Absolute so that his followers will no longer attack us. We can take the verse of the fried dwarf [persuasion, deceit, wisdom] from the neighboring goblin in his pants. The sheet shows the location of the lunar cache (task "Search for the song of the night").
A goblin warrior is standing near the teleport point, demanding to kiss his feet. Either obey or use [Intimidate] and engage in combat with only 4 warriors. When we win, the goblin will surrender, we demand to kiss his feet, everyone from the team will approve of this. If we kill the enemy, we can pick up his Ring of Crunch (speed +3 meters).
In the east, behind a breach in the wall, goblin children stand, mocking the human body. We can talk to everyone. We go down under the stone bridge, to the left behind the waterfall there is a hidden cave. Inside is a stretch, 2 altars, we collect notes and ingredients. We break open a dirty chest, there is onyx in it, Two-handed ax +1.
1 option:
To the north, an ogre guards a large gate to the ruined Shrine of Silune. Inside the goblin will ask why they came, we answer [deception, intimidation, wisdom]. She will list all the heads of the Absolute: the priestess Guts, Ragzlin, the drow. They have a druid in captivity.
Option 2:
Or can either lift?Go to the Knobby Roots on the western wall of the camp, or find Goblin Crusher. If you talk to the Crusher and end the conversation with him, the group of goblins will leave. This makes it possible to climb the nearby stairs and sneak to the back, at the top. Be careful when approaching drunken sleeping goblins and bugbears. It takes a few jumps to sneak up on the back, which can wake them up if you get too close.
If you can get here undetected, it will be easier to kill low health goblins using a rogue class character. Astarion's sneak attack can be used here. Otherwise, deal with the enemies here as best you can, because attacking the cracked wall will wake them up anyway.
As soon as the enemies nearby are defeated, proceed to destroy this cracked wall. You will need to use a blunt weapon, Radiance element, or Strength. Otherwise, your attacks will not break through the wall. The Mace of the Darkheart works well here. After you break the wall, you will be able to enter the "Shattered Shrine"
Even though the Guardian won't let you inside, the goblins don'tdraw attention to you. Just be careful of goblin clusters, there are a few leaders here that can spark conversation. And this can lead to a fight.
In the south, the goblin guards the bard's cage (task "Rescue the bard"). Use the maggot's psionic power to convince the goblin to release it. Or pass a skill check (deception and intimidation)
Open the cage and talk to the bard.
You will be able to meet Volo again in your camp after you save him.
If you allow him to examine you in the camp, he will confirm that there is indeed a parasite in your head. Volo will ask for some time to refresh his memory, and the next day he will work on the parasite. The next time you return to Volo after sleeping in the camp, he will be ready to try to get rid of the parasite. If you actually let Volo try his method, he'll gouge out one of your eyes, giving you a permanent debuff.
To the east are sarcophagi, in one ring of resistance to poison. In the center we can climb the stairs, at the top there is a chest with gold, on the other side there is a chest with scrolls, in the south there is a chest with dishes. From the dishes we jump to the beam on the right, on a separate cliff in the chest there is gold, a ring with chrysolite. You can go to the warehouse of weapons and barrels. In the southwest, 2 drow are guarding the doors, inside is a warehouse of barrels, in a chest 3600 gold.
To the central?in the Vernaya Kishka hall. She can brand us with the Absolute, the influence of the parasite will increase, none of the squad will approve of this. We can talk to her alone in the chapel about parasites. She will offer a healing potion. If there is [intelligence, magic], we will find out that this is a sleeping potion. If we drink, the priestess will put us in the Desecrated Temple.
A little to the north, the goblins will throw a man into a pit to the spiders, he cannot be saved.
A blood-drenched sanctuary. In the east of the sanctuary is the master of suffering Abdirak, he will offer to experience pain. If we agree, we go to the wall, they will hit us, we can use [endurance, execution, intimidation]. We will receive the blessing of the goddess Loviatar.
A little south, 2 goblins torture the prisoner Liam, use [deceit, execution, wisdom]. We can join the torture or attack the goblins. To free the prisoner, we open the lock [dexterity]. We can ask about the druid and Nightsong. On the executioner we will find the Eye of the Blade of the Frontier.
In the north, the hobgoblin Ragzlin appears, in front of him is a band of goblins and a dead illithid. Ragzlin will revive the dead man to interrogate him about the killers. We can intervene [wisdom]. You can break open the door nearby, in the treasury of Ragzlin we will find some gold, the Amulet of the Chosen of Selune.
The all-seeing eye is in the east room. Further behind the table sits the drow Mintara. She will demand to go hunting with her later to find the grove of druids.
If we get captured by Gut, or we break open the door in her western room, then we will go down to the floor below. We can escape from captivity [athletics, acrobatics], or wait, and the girl Corrilla Crucible, sent from the demon Raphael, will save us. We'll take the keys from Guts, the Talisman of the Absolute, the shield, the Battle Board. The floor in the initial room can be broken, under it the descent to the spiders.
In the bedroom we collect books, in one there is a clue to the puzzle "full moons in line with the stars, casting a shadow where it should be at the bottom." In the next room in the center on the floor, you can rotate the rings of moons and stars.
1 option:
You need to build such a picture: 4 dark moons in the illuminated circle, 4 half moons in the side circles, darkness towards the light circle, 4 bright moons in the dark circle. If you stand so that the light circle is from below, then from the initial??th position you need to rotate the circles like this:
2 options
Option 2:
If there is [Perception], we can notice the round lever above the bench, hack it, and we can open the secret without solving the puzzle.
After solving the puzzle, a secret room will open, inside we go down the stairs, we will find ourselves in the rear of the "Selunite outpost". In the center, the statue holds a Sharit gem. On the sides there are chests with scrolls and valuables. The eastern chest has a cache in the stone wall, inside there are chests with potions and scrolls. There is a teleport "Dungeon-port".
In the "Shattered Sanctuary" to the northeast side where there is an ornate door. interacting with the door will immediately put you in the worg's pens, so don't worry about it being locked. The goblins inside won't bother you if you haven't attacked anyone up to this point. Go to the right side of the worg pen where the bear is imprisoned. This will trigger a cutscene/conversation in which the goblins are thrown at the bearstones.
You can join the rock throwing or tell them to stop. If you tell them to stop, the bear will blow down the gate and the goblin fight will start. Fortunately, this bear is friendly and helps against the goblins. Watch out for the goblin escaping the worg's pen and calling for help. If he leaves this place, he will lead the guards behind the doorway.
After the victory, the druid Khalsin will speak to us. He will promise to help us with the parasite if we help him destroy the goblins. If we take the druid with us, we will have to kill all the goblins. If we leave it, we can secretly kill 3 goblin leaders, and that will be enough. In addition, there is a merchant named Roa Moonglow. You will most likely be able to get better equipment and potions from her. Nearby we search all the boxes, in the chest we will find the Trainer's Chain.
Before going after any of the goblin leaders, you can try to kill one by yourself. There are several people here who are alone or patrolling places where they are alone. This can help keep the number of goblins down in case something goes wrong. Luckily, each leader is far apart, but there are still plenty of goblins to draw into your battle. You need every possible advantage to deal with so many enemies at the same time. Below are a few tips??in and methods of dealing with enemies here:
Once all three goblin leaders are dead, return to Halsin, he will thank you for your help and return to the grove.
Upon entering the Druid Grove, Khalsin will run up to you. Once again thanking you for your help, he will advise you to meet someone named Rath for a reward. And when asked about the removal of the parasite, he again postpones the matter, saying that he will help you tomorrow morning. Can you find Rath under the Druid Grove in Emerald?? Grove near the center. There is a large stone door leading to where he is.
After receiving a reward from Rath, find Zevlor above the gates of the Druid Grove. He will give you a reward and some experience for destroying the goblin leaders. Thus, you have also completed the "Rescue Refugees" side quest. Rath will give you a wolf rune. Use it to open a secret room in the Enclave Library.
Place the wolf rune on the empty plinth. Then activate all the runes, which will open the entrance to the hidden vault. There you can find Sorrow (rare two-handed melee weapon), Robe of Summer (rare clothing) and Wyvern Venom (rare poison).
He will also mention celebrating at your camp with other refugees. In order to trigger the next event after reporting to Zevlore, you will need to use the minimap button to return to the camp. Fast travel or using a waypoint won't work.
When you find yourself in the camp and everyone is celebrating, night will come. You can wander around the camp, talk to tieflings, and even retire with someone from the squad.
Alternative : You can side with the goblins and help them raid the druid grove. If you decide to side with the goblins, talk to Mintara. (You will be able to invite her to spend the night together at the camp after completing the quest). To youyou need to show her the location of the druid grove and open the gate to attack.
When you wake up, a conversation with Halsin will begin. The development of all parasites was stopped by some kind of strong magic. This magician must be sought in the Towers of Moonrise and he will completely heal us. Khalsin also mentions three different methods to get there: the Uphill Road, the Mountain Pass, and the Underdark.
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