Answers to frequently asked questions about the game Resident Evil 2 Remake .
On the first and second difficulty levels, the game is automatically saved after completing any key stage and before the boss fight. On Hardcore, auto-save is disabled. Similar conditions work for the second passage in the Second Run mode.
In the game itself, it is possible to save manually using typewriters. For the first difficulty levels, the number of saves is unlimited, and on Hardcore you will have to look for ink.
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Ink will appear in places where you found other items on low difficulty levels. Due to this, the number of possible saves and useful items in locations is reduced.
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This is the so-called New Game+ mode. It can be launched after you complete the story with one of the two characters. In this case, the difficulty level increases. You will still choose from three difficulty levels, but each one has been increased as it is already a replay.
The plot remains unchanged, as does the sequence of locations visited. Some puzzles are changing. Passwords and codes remain unchanged! It is more difficult in riddles with tension, fluid regulation, chess.
The hero will have a different standard weapon. Changes the location of items on the map. You can quickly find weapon upgrades. From the very beginning of the game you will be pursued by the Tyrant. Ammunition and other items on the map will be much less. For beating the game in this mode, you will see the real ending and will be able to open a new mode - "The Fourth Survivor" (Fourth Survivor).
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The inventory of both characters is very small. To increase it, you need to find small handbags. We will separately tell about their location ingame.
Read in our walkthrough . To cut the chain, you need to find the wire cutters. And we told where they are located.
Again, the location of the blue key is indicated in the walkthrough.
To do this, you must find the officer's notepad and, according to the plot of the game, return to the hall. More on this in the walkthrough.
The shotgun is hidden in a gun locker in the armory of the police station. You need the room located on the first floor and shown in the screenshot below.
Search it for an armory keycard. She lies on the table. Head to the arsenal (Safety Deposit Room), also located on the first tier (screenshot below).
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Go to the end of the room and use the card key on the glass cabinet with the shotgun. You will receive this weapon and some ammo for it.
To do this, you need to find boards. Go to the window and use the boards to board them up. No hammer or nails required.
According to the plot of the game.
Instead of a shotgun, Claire will use a grenade launcher. The method of obtaining is identical to the shotgun when playing as Leon.
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Read in the walkthrough. Inside the picture from the screenshot below:
Read in the walkthrough. In the room from the screenshot below:
The third weapon can be found in the police department after you find three medallions and go through the dungeon. Playing as Claire, move through the parking lot and leave the police chief's office to reach the right staircase. Playing as Leon, get to the stairs and move along the corridor through the waiting room (Waiting Room, 2F). Using a special tool, you will need to open the fire gate. This will happen after meeting with the Tyrant.
Go down the stairs to the interrogation room. For Claire and Leon, different doors are intended - for a red or green key, respectively. In the role of Claire, go to the room where the box is located. Behind the glass is Lizun. Kill him or slowly walk through the room. In the role of Leon, you will need to jump from one room to another through a broken window, which will allow you to get to the box.
This box will be needed upon return to the hall. Next, you need to visit two locations - a library and an art room (Art Room). First, go to the library. There is a red book near the door that leads to the hall. Take it from the table, take it to the art room located behind the waiting room. There will be a white statue. There is a hand on the table.
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Do the following:
Follow to the western part of the second floor, where the 9 Volt battery was found. There is a computer at the end of the room. Apply USB to it and click on the monitor. So you will open the door to the arsenal, where the third, powerful weapon is located.
Clarewill receive UZI MQ 11, Leon - heavy pistol "Thunderhawk".
There is a small office in the lobby and one of the tables belongs to Leon. It is closed with two locks, and the passwords are the first letters of the names on neighboring tables:
The upgrade located inside depends on the playable character. For Leon there will be an upgrade Matilda, which increases the capacity of the clip, for Claire - an upgrade that increases the rate of fire of the revolver.
One of the locked safes in the game is located in the waiting room on the second floor. The code for the safe is 6-2-11. Inside it, as Claire, you will find an increase in the capacity of the JMP Hp3 magazine to 26 rounds, for Leon - the stabilization of the W-780 shotgun shots.
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The police station has a small armory (Safety Deposit Room) located on the ground floor. To open the lockers, you need to use the panel with buttons. However, some buttons are missing. Safes with buttons are located in two places:
To explode C4, you need to find the detonator. There is no item in the collection, but you can find an electronic gadget and a battery. On the third floor, in the western pantry, you can find a passage with boarded up boards on which C4 explosives are installed. Behind them is a statue of a virgin and, accordingly, a third medallion.
The electronic gadget is hidden in a room on the first floor, in the west wing between the operations room and the records room. First you need to find bolt cutters. When you have them (you need to take the valve in the western office, go up to the second floor to the shower room and block the pipes, then go to the end, go outside and find the tool below), then go to the door that the fat zombie was breaking into and cut chains. Go through the room and enter a small room leading to the side of the Record Room. There is an electronic gadget on the table. In fact, this is a detonator, but without batteries. You just have to visit the STARS office and pick up the batteries from the table on the left. You could visit it after you blocked the pipes in the shower room on the second floor with a valve.
Read more about all safes in our separate guide .
At the very bottom of the underground complex, under the police station (you get there after using three medallions on the statue), there is a box of special weapons. You need a STARS token to open it. You get it when you solve the puzzle with the statue in the gallery. To do this, find the red book in the library, combine it with the hand from the gallery and attach it to the statue. After receiving the red stone, find the box: it can be in the interrogation room (according to the first scenario) or the shower room on the second floor (according to the second scenario). Combine the stone with the box and get the token.
[adinserter block="6"]If you go through the game for the second time, then you can do this before using three medallions. If you are going through the game for the first time, then you will do it upon returning from the underground complex. The second time you can get there from the sewers. In the corridor??re, where you will find a rook in the panel, open the door nearby to the workers' rest room. Move the cabinet with the yellow tape to reveal a secret path back.
Just run around avoiding piles of debris. When the Crocodile grabs the pipe, then shoot it to make the monster explode.
If the Tyrant has noticed you, he will pursue you until he kills you. You need to hide in one of the typewriter rooms (with the exception of the hall) so that the Tyrant loses your trail. In this case, he will look for the main character again, blindly. In addition, you can put several bullets into the monster's head, which will fall to its knee and remain motionless for 30 seconds.
Probably, in this case we are not talking about the jack itself, which is in the library, but about the handle for it. When Leon finds the green key or Claire the red one, then go to the record room and take the pen from the table.
You can return from the sewers. In the corridor, where the boat sticks out in the panel, there is a door to the workers' rest room. Open it with the key, which can be found at the descent into the lower channel,which you used to get into the pantry with the queen and king. Move the closet inside the room and find a shortcut back.
You need to find the handle for the jack. We discussed this issue above. After that, lower the jack, connect the three cabinets and go through them to the far door on the top floor of the library. Outside the hall on the third floor there is a door leading to the clock tower.
To get a shotgun from the locker in the storage room, you need to find an access card. And she is always on a chair in the gallery.
You need to complete the game within a certain time:
To get a revolver, you need to open an arsenal in the STARS office. To do this, you need the same STARS token, which we wrote about above in the question "How to open a box of special weapons." Examine the token in inventory, press the button on the back and get a flash drive. Insert it into the computer at ?fise STARS, click on the monitor and open the arsenal.
[adinserter block="4"]You need to go through the game twice, with different characters, and after the first playthrough, start a new game with the line "2nd playthrough".
Inside the boiler room, which is located on the roof a little further than the burning helicopter, can only be accessed when playing as Leon. Zombies will break down the door when you get close to it. It remains to kill them and pick up the green key. Claire can't get in.
Impossible.
Unlocked at the end of the story campaigns for Leon and Claire.
You will receive it at the end of the game before the final boss fight while playing as Claire.
In the corresponding section of the main menu.