Well, it didn't seem to us: EA has indeed announced the long-awaited revival of the space horror Dead Space , which will be a remake of the original game in the series. A few minutes ago on Twitch, the demonstration of the first gameplay footage of the action-horror ended. We emphasize that we are talking about early gameplay, so it’s not worth judging how the final product will turn out.
Stream hosts Senior Producer Philippe Duchard and Creative Director Roman Campos-Oriola showed a very (REALLY VERY) early look at the upcoming remake. And if you expected the disclosure of the gameplay, then we hasten to disappoint - it is not here. If you were hoping to see another cinematic trailer, you won't get this either. For more than 40 minutes, the duo talked about how the studio's path to a full-fledged remake of their favorite game turns out.
Dead Space is slated to release on PC, PS5, and Xbox Series X/S, and the game doesn't even have a rough release date at the moment. It's rare and cool to see developers showing off early footage of an AAA game so far from release. As a rule, the GDC goes to such demonstrations, but now EA Motive has joined it.
If you missed something, then we remind you: the upcoming Dead Space is not a standard reboot of the series. This is a complete remake, as the developers clearly emphasized. EA Motive even provided access to the original's source files, including development resources for the Ishimura ship, which powers most of the game.
The creative director of Campos-Oriola stated:
It's about improving many different components to create a new experience similar to the original.
And Duchard added:
We want to be true to the original.
And help them in this - Ganner Wright, who voiced Isaac Clarke in the original. He will do the same, but now in a remake. EA Motive also showcased the "cut off their limbs" feature that has long been a hallmark of the series. For most of the game, you fight Necromorphs - space zombies with giant scythes instead of weapons. Clark's weapons could fire horizontal or vertical beams. You had to change angles on the fly to hit the Necromorphs and cut off their limbs before they could attack you.
Based on today's, again very early look, the next Dead Space is very similar to the original, except for next-gen console-worthy visuals.
Campos continued:
In the role of Isaac, you are looking for Nicole, but otherwise there is not much plot. And that's what we want to improve.
The game is built on the powerful Frostbite engine created by DICE. And since the action will not appear on the consoles of the old generation, the developers have a free hand and they will be able to significantly exceed the technical capabilities of the original. As you might expect, the first advantage of this approach is "a continuous picture from the opening screen to the end credits, without interruptions for loading."
Finally, there will be no microtransactions in the new Dead Space!