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ShowGamer.comPassage of Krai Mira

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Passage of Krai Mira

After loading, move to the right side and inspect the dead body in the water. Follow on, guided by the mini-map at the bottom of the screen. Examine the dying man, talk to him and move forward. Soon you will see soldiers. Talk to the officer in the red beret to learn more about the Taurus.


Target. Take the raft to Silent Bay.

Go back and talk to Keefa standing near the raft. Click on the raft to move to Alma's ship. Talk to Alma.


Target. Get to Vorstadt.

Go through the fishing boat and to the right along the bridges. In the village, chat with the man and follow to the lower right corner of the map, where there will be an arrow. Use this place to move to a new location.

Go through the location, destroying opponents - bandits and dogs. You can not get close to them, but just wait for your partners to deal with the enemies. You need to go to the upper left corner of the map to get to a new location.


Talk to the character in front of you. This is Raccoon. He will say that the easiest way to get to Vorstadt is by train. But Knur unbelted and demands a fare - 100 nuts. Search the pile next to the Raccoon for some nuts. In my case, this is 87 pieces. And this is still not enough.

Go a little higher and you will see Knur - a man in a mask. Talk to him about everything. You can agree and pay 100 nuts, or you can fight him. In addition to Knur, there will be two more opponents. You will win, but you may lose one person from the squad. One way or another, after killing the enemies, search their bodies. In addition to weapons, you will also find a few nuts. Return to the Raccoon and say that you have resolved the issue. You will find yourself in Vorstadt.


Target. Talk to the commandant of the Fort.

Go up through the huge gate. Next, go to the building on the left side, in a fenced area. There will also be one or two guards. Go inside and talk to the commandant - a man in a big blue hat. Agree to find recruits and weapons.


Target. Explore Silent Bay.

Go back to the cart you came here on. Go along the paths, down the map (if you didn’t turn it. Having approached the edge of the location, pay attention to the map that appears at the right edge of the screen, above the backpack image. Click on it.


You will see a map of the world in front of you. Find the Quiet Bay icon above and to the right. This is Quiet Bay. Move there. Along the way, you can be stopped and asked whether to attack or run away from mutated vagrants and other evil spirits. Decide for yourself. Do not forget to equip yourself with weapons, since after killing those villains you should have brass knuckles or a hammer.

When you get to the Bay, go forward and talk to the dog Rudy. Now he will be on your team. Walk around a bit until your target is "white" (when the task is active, it is green). The target will change soon.

Target. Talk to the commandant of the Fort.

Return to Vorstadt and talk to the commandant again. It is only available from 8:00 to 20:00. If you don't fit in at this time, then return to the world map and walk around Vorstadt until it gets lighter.

Target. Gather information.

But first, go to a bar. The entrance to the bar is just ahead, on a painted wall. As soon as you pass through the gate in Vorstadt, you see it. On the left side is the commandant's house. So inside the bar, move to the very end. There is a secret room with a man in a red shirt and his bodyguards. Talk to him and agree to do the job.

Target. Talk to Fes.

Ambrodhi asks to find the Fez merchant from the scrapers and give him the first and last warning. Exit to the world map and go down diagonally to the right and down. There you should see a location called Scrapper. Move there.

Walk up and to the left and chat with the man in the hat - this is Fes. Find out what Ambrodi is afraid of.

Agree to help him clear the Oasis.

Target. Capture the Oasis. Find the entrance to the basement of the distribution station.

Move to the Oasis. From Vorstadt you need to move down, and from Scrapers - to the left. Upon arrival, fight a group of mercenaries - 5 people. Fez has a decent amount of health, so he should win most of the battle. Try not to jump on the rampage.

After dealing with everyone, find the building in the upper right corner with a wooden door. Open the door and go inside. You will automatically go down to the same basement!

Go left, up and right. It is advisable to move around the perimeter and deal first with a bandit with a firearm. The second enemy is Tesak. This huge brute has a decent amount of health. Therefore, it is best to shoot him from a distance in advance. Up close, he will kill you in 1-2 hits, be careful. After killing everyone, search the small room in the upper right corner. There will be four lockers with loot. Go to the lower right corner. Perlik will be here - a mechanic who was forced to purify water. Talk to him about everything.

Target. Talk to the commandant of Vorstadt.

Return together to Vorstadt and talk to the commandant. Agree to the first task.

Target. Talk to Maldor.

Once in a new location, go forward and chat with Maldor, a military man in a red beret.

Target. Deliver the convoy to its destination.

Move forward through the gorges, go under the bridge on the left until you are attacked. You won't die, you'll just be poisoned.

Target. "Know the truth and the truth will set you free."

Move through the camp, to a tent with two people. Chat with the one in the animal skull mask. You will learn that the tauri don't actually eat anyone. You need to talk to Agvar, who will accompany you to the Wise One.

Target. Talk to Agvar.

Go back to the beginning of the camp and chat with everyone until you find Agvar. Follow him and then talk to Tun Howr.

Target. Talk to Horus.

And again, you need to talk to Horus and report what Tun Haur told you.

Return to the old man and learn about the two rules. You can wander around the location, or you can talk to him again. One must choose a rude answer to expose the old man's words and listen to one's own opinion. So you follow both rules. After that, go inside the cave behind the old man.

Target. Explore the cave, trying not to fall into the field of view of its inhabitants.

Bears will need to be avoided. On the map at the top point, you can see a blue glow. Follow there and pick up the mushrooms - a watercolor of consciousness. Return to the old man and talk to him.

Target. Follow your vision.

Go forward and talk to the dying Ron. Go further, climb the stairs and move towards Maldor. Soon you will fall down.

At the new location, go forward and to the right. Climb up the steps to go on top, on the side of the huge fire pit. At the end of the train, interact with the donkey.

Target. A stranger among his own.

Go forward and talk to the soldier.

penal servitude

You will find yourself in hard labor. Talk to the guard next to which the dog is standing. Go right through the open gate to get to another part of the location.

Walk forward and use the stairs on the left to go on top to the other side. Move to the left of the stairs and talk to the prisoners. You need to talk to everyone to find your fellow countryman. He will let you in on the escape plans. You will receive a task!

Target. Find the entrance to the laboratory. Hide behind the carts from the guards.

Go to the opposite side. We see trolleys and guards. We go to the stop sign. We carefully go around it from the upper side and run immediately behind the trolley. We follow the trolley gradually.

Laboratory

We are waiting for the guard to move a little further away. On the right there are lockers, they have weapons and ammunition, without them we cannot defeat the guard. As soon as we pick up items from the locker, the battle will begin, we win it. Of the most effective weapons is the Hector shotgun. We can also use a crossbow. At the level there will be simple scientists who are easy to kill. So, we clean the level and find the stairs down. here we have to find Hexogen. Look at the screenshot and see the approximate place where it lies.

We go upstairs, we will be met by 2 guards and a dog. But they have their backs turned. So you can slip into the room on the left unnoticed. Only we do it in small steps, but not running. So we turn left and move on. In that area, we will be met by 2 more guards. We cling to them one at a time, since we cannot cope with the 2nd at the same time. As a result, we will be on the way from the laboratory. We pass into a narrow corridor on the left and turn right along it, there is an exit from the laboratory.

Target. Talk to Kandyba.

We return to the meeting place with Kandyba. He is dying. However, he manages to say something and give the explosives. We run to the camp and find the fence.

Target. Freedom is near.

So, we approach the gate protecting from bears and set up a bomb, move away, after which we run towards the gate, from where we came from Kandyba. There is already a revolt going on. We run to the place where the trolleys were, there we speak with Sen.

Target. Gather information.

We go to Forstadt and go right. There we will find the girl with whom we are talking. We ask for Tina. Now you need to talk with the Tick. It is located in front of the town, just below the merchant at the entrance to the town.

Target. Talk to Ambrodhi's wife.

We go to the bar and tell Greyta about the wine cellar. We go to the cellar and deal with everyone including Ambrodhi and Barkus. Barkus will hit with a flamethrower, you need to approach him in the butt and beat him with a knife. Then his damage will be small. We select a document from the table. We go up the stairs and talk to Greyta. We go outside and deal with the remnants of the former government.

Target. Explore the island.

We are on our way to Kafu. This is the city that we will find in the southeast of the global map. We enter the city and take the task from Sack.