After starting the chapter, you will receive a file on Luis Sierra Navarro. The task is the same - to get to the church. Climb down and exit through the double door. You will hear a wolf whine. Turn right, where you went when you tried to get into the mansion, and you will see a wolf in a trap. Help him get out. Use the key with the symbol to open the gate opposite the mansion.
Search the building on the right and move through the cave. Open the gate to return to the same village from the beginning of the game. Go towards the church where the people went, and the tower on the left will explode. Kill four infected wolves, collect loot. Approach the wreckage. The path to the church is blocked. The building on the left is open, but be aware that there is an insane woman behind the door. It is not necessary to go there, in fact, you are interested in the building to the right of the wreckage. Knock out the lock and go inside, neutralizing the stretch.
Kill the enemies, get to the other side and open the door of the church with the key with the symbol. Inspect the church, collect supplies and notes. At the very beginning , a snake is hiding in a box or chest on the left (1/3) . Below I will explain why it is needed. Coming out throughdoor, you will meet a familiar merchant. There is another blue note hanging on the wall opposite him.
If you sell three snakes to the merchant to find and kill, you will receive 4 spinels. By the way, one of these snakes is in a box at the beginning of the church.
In fact, it was a small temple, and the path behind the merchant will lead you to the real church. Inspect the surrounding area and go through the gate. The entrance to the church is closed. After talking with Ingrid, go right, go around the church and enter the side room. There is a typewriter and a map hanging on the wall. Examine the map to get a new objective - to cross the lake . On one of the tables is a photo of Ashley. You can spend a small key to open the table and get a yellow diamond. Drop down the hatch, exit the catacombs and open the gate on the right to create a shortcut.
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Return to the side door, go even further behind the church to find a red chest with a head ornament (sell to the merchant) and a blue note with another additional mission. There is a ladder nearby - if you go up, you will find a stun grenade.
In total, you need to destroy two such emblems, and they are located on the tombstones of the cemetery opposite the church. You have already passed through this place. You will receive 2 spinels as a reward. Need tombstonesThe emblems are located in the same place where the gravedigger stood (or stands if you did not kill him). The monuments stand side by side and have the same images.
Cross the bridge you found when you jumped down the hatch in the side room of the church. Cross the bridge and kill the enemies. In the first building, break the box and kill the second snake (2/3) . A little further up the stairs, follow the top, killing enemies, go down to the other side and go into the cave. Pass through it, neutralizing the stretch, and exit to the other side. Examine the huge hammer and find a blue note with an additional task next to it.
In total, you need to destroy 5 blue medallions, and for this you will receive 4 spinels.
Go outside and kill the wolves. If you listen, behind the big blue gate on the bolt you will hear the heavy sighs of a huge monster. In the meantime, go into the gorge on the right. You still cannot open caskets on altars, because the key with the symbol is not enough. Go forward to the cave with the merchant, as indicated by the purple torch. There was a rocket launcher for sale. Bargain, in front of him in the red box, look for the six-sided emblem (1/3) . You can go down the stairs, but there are supplies downstairs and nothing else. In the cabinet, which opens with a key, there is a pocket watch.
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There is an elevator to the right of the merchant. It will allow you to get to the shooting range, where you can practice destroying pirates and earn various rewards. Load the received tokens into the vending machine near the elevator to pick up the keychain. Keychains in Resident Evil 4 Remake can be equipped to gain additional bonuses. Which keychain you get depends on the set of tokens used.
Return to the merchant and open the door opposite him. Go to the cliff and the "binoculars" icon, inspect the castle in the distance and the fishermen on the boat. After that, go down the stairs on the left. Run to the left and remove the note from the wall, which says about fuel for the boat. Go down even lower and find an altar with pieces of a hexagonal emblem. Install the emblem found earlier. There are two more to be found. Search the buildings, inspect the boat and turn around. Under the pier from the side of the boat you can see a blue medallion (1/5) .
Go through the cave on the right until you fall down from the wooden bridge. Kill enemies, including a big guy with a hammer. In the place where you exit the water, there is a small building opposite. Go inside and destroy the blue medallion (2/5) . Gather supplies, launch?Going into the water to the right of this building, if you are facing it, go diagonally forward-right to another wooden path. A snake should crawl along it (3/3) . Destroy it, and next time you will receive a reward from the merchant. In general, there are a lot of snakes in the swamps. Climb a little higher and look to the right to see another blue medallion (3/5) . Kill all the enemies, go to the bridge opposite and run to the left, deep into the location. Jump down and enter the building on the right. Inside it you will find a red fuel canister . Exit the building and enter the building on the right to find a small key in a drawer. In addition, in the same area, if you go under the wooden bridges to the north (you may need to go back), you can find a blue medallion (4/5) and a hex emblem (2/3) .
There is a ladder nearby, climb it and go back the same way, but keep in mind that a new enemy group will appear. Bargain and follow to the boat. Fill it up, watch the video and fight the lake monster.
Keep throwing a harpoon at him, and when necessary, dodge the boat to the left or right to avoid destruction. After the victory, the chapter will end.
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